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The player controls Flicky around a series of simplistic levels. Flicky moves left or right and has one action button to jump and to shoot. Flicky has a very good jump range, but cannot actually fly.
The aim of the game is to collect chicks called Piopio (Chirp in the Sega Genesis version) who are scattered around each level, and return them to the doorway that Flicky used to enter each level. To get a Piopio to follow Flicky in a line like ducklings, player need to touch them, usually this involves jumping to reach them. If player have more than one Piopio and place them in the doorway, player’s score per Piopio will increase by 100 (i.e. 100 points for the first Piopio, 200 for the second, 300 for the third…). If player place the Piopio separately player will get a flat rate of 100 points.
Player’s main problem is Nyannyan (Tiger in the Sega Genesisversion) tabby cats that are similar to the cats in the Mappyfranchise. If player hit a Nyannyan it will lose Flicky life. If a Nyannyan clips player’s Piopio line the clipped Piopio will break the line and player will have to re-collect it and any behind it in the line. Choro (Iggy in the Sega Genesis version) is an Iguana that does the same thing. Like Mappy, player are never helpless, for each level has a set of objects, ranging from telephones to chairs to flowerpots, if player touches one of these objects player can carry it until player jump (this is because ‘throw’ is the same button as ‘jump’). When player throw an object, player will send it spinning off in a straight line, and if a Nyannyan or Choro is unfortunate enough to be in the way of the object, they’ll go spinning and player will get extra points. Hit more than one with the same object and a gem will appear and give player even more points.
Each level loops, and is thus making the game endless. Between every few rounds is a bonus round, where Nyannyan catapults Piopio up in the air, and Flicky must catch them in the net.
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